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After a decade in development, this massive Skyrim mod adds a whole new region, 50 new dungeons and

Published: January 01, 0001 Reading Time: Approx. 8 mins

2025 continues to be the year that gives Elder Scrolls fans everything they could possibly want—except for. We've already had one with, while Morrowind's premiere modding team delivered a of the province the vanilla game only explored a fraction of. Now the Skyrim modding community has gotten in on the action [[link]] with the release of a truly massive unofficial expansion that has been in development for more than 10 years.

transports adventurers to the all-new valley of Druadach, a wartorn region that has recently reestablished its connection to the provinces of Skyrim and High Rock. The mod sees you embroiled in a conflict between the Imperial Legion and a band of Orcs holed up in a mountain fortress, one that just so happens to be smack in the middle of a trade route between High Rock's capital Jehanna and Skyrim's largest city, Solitude.

Lordbound - Release Date Announcement Trailer [Reupload] - YouTube Lordbound - Release Date Announcement Trailer [Reupload] - YouTube

Alongside this, some of the dungeons in Lordbound are pretty ambitious, at least according to a review recently posted on Lordbound's ModDB page. "I personally loved the concepts for some of the dungeons," writes Mr.Picklebum (don't we all love the Internet?). "Just seeing how far Skyrim can be stretched with a creative look—I can highly recommend!"

It's good to hear players are enjoying Lordbound, as they've certainly waited long enough for it. Lordbound first promised to expand Skyrim way back in 2014. When PC [[link]] Gamer last covered, it was due to release later that year. Needless to say, the mod has been on something of a journey since then, the kind of journey that normally involves sirens and lotus eaters.

This is explained by former team lead Mr Cosmogone in Lordbound's, published a few days prior to launch. "Like all modding projects, we've had highs and lows, but there was a time a couple of years ago when, as project lead, I truly did not believe that Lordbound would ever be completed." As with many long-term modding endeavours, it seems Lordbound has witnessed several changes of leadership across its development, with Mr Cosmogone taking over from another modder, Neshkor, "under whose leadership most of the valley and a handful of features were brought to a functional level."

Things came to a head approximately two years ago when, having burned out on the project himself, Mr Cosmogone raised the possibility of open-sourcing the mod. This almost happened "before a handful of undaunted team members pulled me aside to ask if I really wanted to go through with it, or if I would give them a shot at finishing it."

It seems those modders seized the opportunity. "Fast-forward to today, and I could not be happier to have trusted Kiria, Raz and the others with Lordbound," Mr Cosmogone writes. "When a volunteer project of this scale releases, it is nothing short of a miracle." That is certainly true. Countless modding projects like this promise fans the world, and only a fraction ever deliver.

That said, it is worth noting that, while Lordbound [[link]] is playable, it isn't 100% complete. Although the mod features human voice acting, Mr Cosmogrove says it is still "very much in progress," as the team only recently completed building the quests. Mr Cosmogrove also points out that the mod is "simply too big to be tested as rigorously as we'd be perfectly happy with," so expect to encounter bugs as you play. Nonetheless, even with Lordbound released, the team remains "committed to finishing this project that some of us have worked on for nearly a decade."

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